

Keep trying until you beat it! Then, if you haven't accumulated 300,000 points across all of your total attempts, keep playing until you unlock the Circular Saw. Build up to 300,000 and you'll unlock the Circular Saw, which you'll need to beat this on Night Terror mode. Score 40,000 and you'll start the game with three First Aid Meds in your inventory.

Hit 10,000 points and you'll be able to craft the Machine Gun. The more points you get, the more in-game rewards you'll unlock! Score 5,000 points and you've got an extra +250 scrap to work with at the start of every game from now on. Every playthrough helps because your points are all pooled together and saved. Every playthrough, whether you're successful or you die on the second wave, will tally your points and add them to a grand total. The amount of items you can actually craft are limited when you first start playing this DLC, and not just by your scrap count there are a lot of in-game rewards that are locked until you hit a certain amount of points. At the end of every successful wave, you'll be rewarded with extra scrap, and the generators will reactivate automatically. If you've got enough ammo to keep yourself alive you can take your time and finish the remaining Molded/Jack without rushing and possibly making a mistake and ruining a good playthrough). You can still take the resources from the generators that accumulated prior to the shut down (even after they shut down), but they won't be producing any more until you finish the wave and survive the hour (if they shut down, it doesn't automatically mean you're screwed. At the end of the 40 seconds, all generators will stop producing scrap, meaning your limited resources just got more limited until you finish the wave. On that note, towards the end of every wave, you'll get a warning telling you to kill the remaining enemies, and given 40 seconds to do so. Scrap accumulates in the generators slowly (there are upgrades to speed up the process but you won't be able to afford them for a wave or two at minimum), and it is completely possible to run out of scrap if you use too much ammo or too many First Aid Meds. This means you'll need to save it, yet spend enough to keep your weapons loaded and Clancy alive throughout the night. To buy bigger upgrades and more powerful weapons, you'll need more scrap. Unfortunately, the scrap must be collected from the generators manually (but it doesn't take up any space in your inventory to collect it). There are four generators (something new in this DLC) in the basement that distribute "scrap." The scrap can be used on workbenches (there are two in the basement, these are also new) to create weapons, ammo, First Aid Meds, upgrades, etc. No weapons, no First Aid Meds, not even the Knife. Thankfully, he knows not to run with scissors and he'll move a bit slower this time around.īut it's not quite that simple. The second time he spawns (at the very end of the scenario, just before you finish it), he's got that "groovy" chainsaw-scissors combo from the base game. The first time he spawns, he's carrying that spiked/paint-roller weapon, and he moves pretty quick. Jack spawns at the end of wave 2 and the final wave. The idea is to survive from midnight to 5 AM, with each hour being a wave of Molded to fight (thankfully these aren't real-time hours!). You'll have to fight off waves of Molded (all different types) and Jack Baker (twice). I'll explain: Clancy is trapped in the basement from the base game. And because of the way this works, you wouldn't want to anyway. Night Terror doesn't unlock until you've beaten Nightmare, so you can't stack them. The second is for beating it on the hard difficulty, called Night Terror. The first is for beating it on Nightmare mode. There are two achievements tied to this tape. Lastly, to find the DLC's: starting from the Main Menu, scroll down to "EXTRA CONTENT" and select "Banned Footage" from the next menu. Ultimately, this DLC is fun because it tests your item management skills and efficiency in using what you have, similar to the way the original Resident Evil does.
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First, let's take care of the Banned Footage. I won't go into too much detail about that mode, as there's enough information to warrant it's own page. The additional mode (Ethan Must Die) will put you back in Ethan's shoes, and will have you playing through a short portion of familiar areas from the base game, with the main objective being to kill Marguerite.

The Banned Footage will have you playing as Clancy, seeing some more of the horrific things he saw before meeting his maker. In the first Resi 7 DLC you'll play through two nightmarish scenarios (the VHS tapes aka "Banned Footage") and one additional mode.
